AI Insights · Timothy · October 2022
Top 5 Stickman Games on Android in Ecuador Q3 2022
In Q3 2022, Stickman games on Android in Ecuador saw varying trends in downloads, revenue, and active users, with some apps experiencing significant growth.
The third quarter of 2022 brought interesting trends for the top 5 Stickman games on the Android platform in Ecuador. Here's a closer look at the performance of these games, with data sourced from Sensor Tower.
Stick Party 234 MiniGames by PlayMax Game Studio experienced fluctuations in weekly revenue, peaking at around $20 in mid-July and late August. Weekly downloads for the game showed a significant increase, reaching over 24K in mid-July, before gradually declining to 15K by the end of September. Active users followed a similar pattern, peaking at 214K in mid-July and settling at 177K by the end of the quarter.
Stickman Warriors from SkySoft Studio saw a consistent weekly revenue, peaking at $23 in early July. Downloads varied, with a peak of 16K in early September, before declining to 13K by the end of the month. Active users showed a notable increase from 54K in early August to 105K by the end of September.
Stick Hero: Mighty Tower Wars by UltraPub had a notable rise in weekly downloads, from under 1K in late June to over 26K by the end of September. Active users followed this upward trend, starting at 3K in late June and reaching 105K by the end of September. Revenue data for this game was not available.
Supreme Duelist from Neron's Brother saw a steady increase in weekly downloads, peaking at 11K in early August, before settling at around 8K by the end of September. Active users increased steadily from 91K in late June to 103K in early August, before stabilizing at around 91K towards the end of September. Revenue data for this game was not available.
Red and Blue Stick: Animation by Great Arcade Games experienced a surge in weekly downloads, peaking at 12K in mid-September, before falling to 5K by the end of the month. Active users also saw a significant increase, from 17K in late June to 29K by mid-September, before dropping to 21K by the end of the quarter. Revenue data for this game was not available.
For more detailed insights and data on these and other apps, visit Sensor Tower.